Tri Synergy, an evolutionary approach to software publishing

News

  • Home
    Home This is where you can find all the blog posts throughout the site.
  • Categories
    Categories Displays a list of categories from this blog.
  • Tags
    Tags Displays a list of tags that have been used in the blog.
Recent blog posts
Egosoft is pleased to announce the availability of patch 1.25 for X Rebirth, along with a preview of several projects to be released in the near term. This update is comprised of two sections. Section one is a quick overview of the progress of the last couple of patches, and an explanation of their main features. Section two gives a quick outlook on what is currently being worked on, and what can be expected over the next few months.
 
1. Patch 1.24 and 1.25 As always you can find the detailed changelog here.  I have also prepared a short video explaining some of the changes to gamplay. Namely the new target locking and the trade agent, including the change to how smalltalk achievements work.
 
 
Smalltalk used to unlock a random reward if you managed to convince an NPC on a platform that you had something interesting to say about a topic. With 1.25, the smalltalk mini-game still works the same way, but rather than getting a random reward, the NPC will now offer the player a choice. For example, if the NPC is a dealer of some kind, you can ask him to give you a discount, or you can ask him if he knows a qualified NPC for a certain job, and he will tell you where to find the best one in your vicinity. For example, the next time the player needs a good pilot, locating the best pilot on a station will be much easier. 
 
- Another new feature is the ability to hire agents on stations which will make sure that you are always kept up to date on all trade offers from that station. This feature can be combined with the trade computer extension to minimize the need to collect trade offers on stations manually.  There is also a new feature that allows the player to see all trade offers per station from the station's info menu.
 
- The target locking update introduces a secondary method of setting a target object which is very similar to the targeting functionality seen in the X3 games. You can now press Shift F to get a lock on the object closest to your crosshair, or Shift E to get a lock on the nearest enemy by distance. Once this targeting mode is activated, the player can press page up and page down to cycle through more objects of the same category in clockwise/counter-clockwise order (or in the case of enemies: closer/farther-away targets). The other methods of dealing with target locks still work in parallel, but before the event monitor can show environment objects again, the player must first release the last explicit target object - by clicking in empty space, for example. 
 
2. The Near Future Now let me list a few projects we are currently working on, and which will be released in some form over the coming months. Note that this is FAR from a complete list. The following are a few examples of the different areas being worked on, and they are vaguely sorted in the order they may be released:
 
- Support for Steam Workshop integration:  We will soon start releasing a number of tools on Steam to help modders work on X Rebirth. We are also working on full support for the Steam Workshop in order to make it possible for everybody to easily install mods by merely subscribing to them, and by making it easy for mod developers to distribute their work through Steam.
 
- Map on event monitor: This was already mentioned before. The first step will be to enable the map rendering on the event monitor whenever it currently shows no signal. We will then introduce some configuration options so the player can decide whether to view the map zone map on the monitor or the current text information. 
 
- Improved support for joysticks and other input devices: We are working on improving the input mapping menu and the general support for input devices. There have been numerous individual requests in this area, and we are trying to keep this as flexible as possible so X Rebirth can be configured to make best use of all kinds of input devices. 
 
- Improvements to menus: Improving our menu system is a big task, but some features that we've heard requested often could materialize within the next one or two months.  A good example of this is a more powerful text based filtering system for menus akin to the trade menu. After we have added text input menus for renaming your ship, the next step will be to enable this functionality in live menus allowing the player to filter quickly with their keyboard.
 
- 64bit EXE: Right now X Rebirth only runs on 64bit Windows because of the amount of memory required, but it is still a 32bit executable. We are experimenting with a new 64bit executable that could potentially improve several issues.  Rolling out the 64bit EXE will probably happen as a beta in parallel to the 32bit EXE. Depending on the feedback, we will then gradually move away from a 32bit EXE.
 
- Providing interaction functionality with NPCs from space to minimize forced landing: I know many people do not like being forced to land on stations for frequently repeated tasks.  The first step to address this will be to have a list of all NPCs on a station available from the station info menu, and to then make some activities possible remotely.  You will still probably need to be in the vicinity of the station - so that drones can take over the transport of acquired goods for example - but you only have to land to play missions and to pick up or deliver people.
 
- Highway redesign: We've heard a lot of criticism on the way the highways behaves, so we are experimenting with radically different gameplay inside the highways. It's still too early to provide details, but as soon as we have a prototype, we will probably make this available as a beta. How soon this will then be rolled out for public release will then depend on feedback we receive.
 
Again: There are many other things we are working on. We will continue to add features and of course fix bugs. Please stay tuned!
 
- Bernd Lehahn, Managing Director, Egosoft
 
Continue reading
Hits: 617

Posted by on in News

Ever feel mystified by problems with your car? Ever wonder how difficult changing an air filter, brake pad, or oil filter really is? Have you ever wished you just knew a little more about your car, and what makes it run?

Now you can own and operate your own auto repair service with PlayWay's Car Mechanic Simulator 2014. Car Mechanic Simulator 2014 gives you a behind the scenes view of the daily dealings at local garages and repair shops. 

The developer, Red Dot Games, has already announced plans to release free DLC AND to actively support and encourage a Modding community. Real cars, from new models to classic cars would add an exciting and informative addition to the already in-depth gameplay. In addition, the developers have already shown that they are very receptive to community input, so expect many improvements in the days, weeks, and months ahead. 

Car Mechanic Simulator 2014 is a must have for the auto enthusiast, or those just curious on what makes their car or truck tick!

  • Interact with car owners seeking repairs.
  • Order Parts and materials necessary to maintain inventory, including used car parts to help keep consumer costs low.
  • Purchase repair manuals to enable you to work better, faster, and earn more income!
  • Work on 8 different car models including Town Cars, Compacts, Sedans, SUVs, Family Cars, SUV Vans, and Limousines.
  • Gain experience with over 120 different repairs including brakes, transmission fixes, body shop work, steering and alignment adjustments, chip tuning, diagnostic analysis, test drive pad, OBD scanning, oil changes, fix broken parts and engage in dozens of other tasks.

 

Purchase Car Mechanic Simulator 2014

 

Screens:

 CarMechanicSimulator01  CarMechanicSimulator02
CarMechanicSimulator19 CarMechanicSimulator27
 CarMechanicSimulator04  CarMechanicSimulator06

 

 

Continue reading
Hits: 887

There exists a wealth of Mods that can add diversity and variety to your farming experience with Farming Simulator 2013 (PC DVD). However, for many gamers, installing and using Mods may be unfamiliar territory. 

What are Mods?

Mods are software add-ons that provide additional content or features to a stand-alone program. For games like Farming Simulator 2013, this generally means equipment and tools, but also includes gameplay modifications. For example, you can add to the realism of your farming universe by adding a "Vehicle Damage Mod," http://www.farming-simulator.com/mod.php?lang=en&mod_id=199 or you can enhance the functionality of your "John Deere 7530." http://www.ls-maxmods.com/john-deere-7530/.

The Best News is that Most Mods are Free

How to Install Mods

The biggest barrier most people find in enhancing their experience with Farming Simulator 2013 with Mods is installing them. However, LS-Maxmods.com listed below provides an excellent instructional guide to installing Mods.

You can find this information here: http://www.ls-maxmods.com/how-to-install/

Some More Cool Mods

1. A Snowmod might be in order given the recent cold snap. It is appropriately named "Snowmod Beta V 1.0" 

Snowmod Beta V 1.0

PCGamesN - cockpit action

2. How about the Fendt Pack which contains two different tractors with a lot of advanced functionality" 

Snowmod Beta V 1.0

PCGamesN - cockpit action

3. Finally, check out the big monster - the Krone Big SSM v3 Pack" 

Krone Big SSM V3 Pack

PCGamesN - cockpit action

 Make Mods Part of your Farming Simulator 2013 Experience!

Farming Simulator 2013 is probably best known as a stand alone game, but with the wealth of mods provided by one of the most active gaming modding communities, the additional features and fuctionality possibilities of the in-game universe should not be overlooked.  

Where can I find Mods?

There are a number of sites that provide Mods for Farming Simulator 2013. The following are 2 of the more popular sites for Mods:

1. http://www.farming-simulator.com/mods.php

2. http://www.ls-maxmods.com/

We would love to hear your comments, and any experiences you may have had with Mods for Farming Simulator 2013.

Interested in Purchasing Farming Simulator 2013? - Visit our Store

Continue reading
Hits: 1769

X Rebirth launches in one week on November 15th. In light of this, the following is a brief synopsis and link to some of the many informative media segments recently done ahead of launch. 

1. PCGamesN - Interview Egosoft on how X Rebirth is rebooting the space genre 11/13/13

In a wide ranging interview with PCGamesN, Bernd gives some insight on the many design decisions that Egosoft made while developing X Rebirth. One segment sure to be of interest is the question of being able to pilot just one ship. As Bernd notes "The reason why there is only one player ship is because it allows us to have epic presentation, the ship is much more detailed than anything we’ve ever done in the past – you can move around inside the ship, you have NPCs that you can hire and that work inside that ship, it has a cockpit with all the real instruments in it... yeah. Maybe we will have more ships in later games, but at the moment there is only one.'' With that said, one wonders if it will be Egosoft or the modding community who will first provide an update to fly other ships.

PCGamesN interview with Bernd Lehahn

PCGamesN - cockpit action

2. Element Zero - Interview with Bernd Lehahn 10/24/13.

Since the 1999 release of X: Beyond the Frontier, Egosoft has garnered a devoted fan base. A number of the writers at Element Zero can be included in this group, and can be considered something of experts in the series, with hundreds of hours logged into the various X Games. In an interview with Bernd Lehahn, they pose a number of insightful questions that hardcore fans will likely find illuminating. 

Element Zero Interview with Bernd Lehahn

Element Zero Screenshot 1

3. Videogamer.com - Gamescom Demo Youtube Video and Interview with Bernd Lehahn 10/28/13

Chris Bratt from Videogamer.com was among the few sites that received access to the Gamescom Demo. Chris, realizing that the short 10 minute demo was predominately showcasing fighting requested an interview with Bernd to talk about the broader goals of X Rebirth. The Youtube segment is another great source of information on X Rebirth that showcases video from the Demo, and B-roll gameplay that provides a diverse look of the X Universe in X Rebirth.

4. IncGamers.com - X Rebirth Q&A with Egosft Director Bernd Lehahn 11/7/2013

Peter Parrish from IncGamers.com is one of the many PC gamers intriguid with X Rebirth. For Sci-Fi fans, the current level of development in the space simulation genre is impressive to say the least. In a recent interview with Bernd, the two discuss a number of gameplay features for X Rebirth, as well as Bernd's thoughts on the space sim "Rennaissance" as gamers eye the development of Star Citizen, Elite:Dangerous, as well as the ongoing success of Eve Online.

The segment includes some great images, including some early concept art.

Incgamers - X Rebirth Q&A with Bernd

X Rebirth will Teem with Life

5. EscapistMagazine.com - X Rebirth "Reboot" Sheds Limitations of Legacy 10/29/13

Andy Chalk from the Escapist Magazine talks to Bernd about the motivations for X Rebirth, and how it is indeed a "reboot" of the X series. The two discuss the problems developers at Egosoft had working within the games original design, and why this prompted the development of X Rebirth. Among the more interesting factoids is Egosoft's development of a game engine that could handle the complex 3D pathing they envisioned for the game. The two also discuss the very exciting possibility of X Rebirth heading to the next gen consoles.

Escapist Magazine - "Reboot" Sheds Limitations of Legacy

Capital Ship in X Rebirth

6. Holdtheline.com - Interview with Egosoft(X: Rebirth) 11/1/13

Gilleous from Hold the Line did a follow up interview (Link to First Interview 7/13/13) with Bernd that, among other things, asks what gamers new to the X series frachise can expect, and what changes veterans will see. One of the most important changes for X Rebirth stressed in this conversation is the streamlined UI. X Rebirth can be played using a gamepad alone, and a variety of complex gameplay elements will be managed through the player's hired NPCs. Bernd also provides some additional insight into X Rebirth's game engine (Egosoft actually looked at a number of off-the-shelf engines before deciding none of these were suitable).

Hold the Line - Follow-up Interview with Egosoft

Beta Cockpit Image

More to Come

There are a few more articles in the works, and we will add these as they come out. We hope you found this article useful, and welcome any comments and feedback.

For those that wish to purchase X Rebirth visit the Tri Synergy Store, or click below to go directly to the product page for:

X Rebirth Limited Edition Box Version - Product Page

X Rebirth Download - Product Page

Continue reading
Hits: 1299
English Finnish French German Greek Italian Japanese Korean Norwegian Polish Portuguese Russian Spanish

© 1996 - Tri Synergy, inc. All rights reserved. All audio, visual and textual content on this site (including all names, characters, images, trademarks and logos) are protected by trademark, copyrights and other Intellectual Property rights owned by Tri Synergy or its subsidiaries. All other products and copyrights mentioned on Tri Synergy are the property of their respective companies, and Tri Synergy makes no claim thereto. By using this site, you agree to the Terms of Use and Legal Restrictions.