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X Rebirth 2.0 - Secret Service Missions - Press Release
 
X Rebirth 2.0 Official Launch Trailer
Watch the Video
Sharon MA - May 20th, 2014 

Egosoft is extremely pleased to finally announce the release of X Rebirth 2.0 – Secret Service Missions. After considerable effort and with an eye to all the great feedback we’ve received, X Rebirth 2.0 represents a major update for a wide variety of gameplay mechanics. Together with the new plot chain, which offers all players membership in the Argon Federation secret service, X Rebirth 2.0 brings a host of new features and improvements including:

 

  • New playership modifications allowing for different cockpit configurations for special purposes.
  • Two new configurable radar modes for the event monitor
  • An autopilot for your playership
  • Several new commands for ships in your squad, permitting much finer control over their actions.
  • A massive overhaul of the game’s balancing, as well as the introduction of three difficulty levels, and achievements for the new difficulty level "hard.”
  • Multiple new gamestarts in different areas of the universe specially tailored for traders, builders or fighters
  • A set of beautiful new capital ships which are especially useful for trading in Omicron Lyrae
  • An overhauled visual look and feel resulting from improved shaders and soft shadows
  • Lots of UI and menu improvements
  • Ability to deal remotely with lots of NPCs without the need to land on stations
  • Redesigned highway gameplay
  • Better support for joysticks

 

X Rebirth 2.0 - Secret Service Missions will be released on May 20th 2014 on the Steam digital distribution platform, and is available as a free update to all our customers.

 
X Rebirth 2.0 launch screenshots - Link
Detailed document explaining all new features of X Rebirth 2.0
 Link
 


About EGOSOFTEGOSOFT, founded in 1990, is one of Germany’s leading game developers. Its team of industry veterans and dedicated game enthusiasts entered the international stage with the widely-acclaimed X-Beyond the Frontier space simulation game in 1999. EGOSOFT is now exclusively dedicated to setting new standards in the space game genre and continuing to improve the gameplay experience for fans of the X Universe. For more information on EGOSOFT and its products visit http://www.egosoft.com.

 

About Tri SynergyFounded in 1996, Tri Synergy is a video game and computer software publishing company that offers software developers a turnkey publishing solution that is an alternative to the traditional model of affiliate labels and licensing programs. For more information on Tri Synergy and their products visit http://www.trisynergy.com.

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Walpole, MA 02081
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Egosoft is pleased to announce the availability of patch 1.25 for X Rebirth, along with a preview of several projects to be released in the near term. This update is comprised of two sections. Section one is a quick overview of the progress of the last couple of patches, and an explanation of their main features. Section two gives a quick outlook on what is currently being worked on, and what can be expected over the next few months.
 
1. Patch 1.24 and 1.25 As always you can find the detailed changelog here.  I have also prepared a short video explaining some of the changes to gamplay. Namely the new target locking and the trade agent, including the change to how smalltalk achievements work.
 
 
Smalltalk used to unlock a random reward if you managed to convince an NPC on a platform that you had something interesting to say about a topic. With 1.25, the smalltalk mini-game still works the same way, but rather than getting a random reward, the NPC will now offer the player a choice. For example, if the NPC is a dealer of some kind, you can ask him to give you a discount, or you can ask him if he knows a qualified NPC for a certain job, and he will tell you where to find the best one in your vicinity. For example, the next time the player needs a good pilot, locating the best pilot on a station will be much easier. 
 
- Another new feature is the ability to hire agents on stations which will make sure that you are always kept up to date on all trade offers from that station. This feature can be combined with the trade computer extension to minimize the need to collect trade offers on stations manually.  There is also a new feature that allows the player to see all trade offers per station from the station's info menu.
 
- The target locking update introduces a secondary method of setting a target object which is very similar to the targeting functionality seen in the X3 games. You can now press Shift F to get a lock on the object closest to your crosshair, or Shift E to get a lock on the nearest enemy by distance. Once this targeting mode is activated, the player can press page up and page down to cycle through more objects of the same category in clockwise/counter-clockwise order (or in the case of enemies: closer/farther-away targets). The other methods of dealing with target locks still work in parallel, but before the event monitor can show environment objects again, the player must first release the last explicit target object - by clicking in empty space, for example. 
 
2. The Near Future Now let me list a few projects we are currently working on, and which will be released in some form over the coming months. Note that this is FAR from a complete list. The following are a few examples of the different areas being worked on, and they are vaguely sorted in the order they may be released:
 
- Support for Steam Workshop integration:  We will soon start releasing a number of tools on Steam to help modders work on X Rebirth. We are also working on full support for the Steam Workshop in order to make it possible for everybody to easily install mods by merely subscribing to them, and by making it easy for mod developers to distribute their work through Steam.
 
- Map on event monitor: This was already mentioned before. The first step will be to enable the map rendering on the event monitor whenever it currently shows no signal. We will then introduce some configuration options so the player can decide whether to view the map zone map on the monitor or the current text information. 
 
- Improved support for joysticks and other input devices: We are working on improving the input mapping menu and the general support for input devices. There have been numerous individual requests in this area, and we are trying to keep this as flexible as possible so X Rebirth can be configured to make best use of all kinds of input devices. 
 
- Improvements to menus: Improving our menu system is a big task, but some features that we've heard requested often could materialize within the next one or two months.  A good example of this is a more powerful text based filtering system for menus akin to the trade menu. After we have added text input menus for renaming your ship, the next step will be to enable this functionality in live menus allowing the player to filter quickly with their keyboard.
 
- 64bit EXE: Right now X Rebirth only runs on 64bit Windows because of the amount of memory required, but it is still a 32bit executable. We are experimenting with a new 64bit executable that could potentially improve several issues.  Rolling out the 64bit EXE will probably happen as a beta in parallel to the 32bit EXE. Depending on the feedback, we will then gradually move away from a 32bit EXE.
 
- Providing interaction functionality with NPCs from space to minimize forced landing: I know many people do not like being forced to land on stations for frequently repeated tasks.  The first step to address this will be to have a list of all NPCs on a station available from the station info menu, and to then make some activities possible remotely.  You will still probably need to be in the vicinity of the station - so that drones can take over the transport of acquired goods for example - but you only have to land to play missions and to pick up or deliver people.
 
- Highway redesign: We've heard a lot of criticism on the way the highways behaves, so we are experimenting with radically different gameplay inside the highways. It's still too early to provide details, but as soon as we have a prototype, we will probably make this available as a beta. How soon this will then be rolled out for public release will then depend on feedback we receive.
 
Again: There are many other things we are working on. We will continue to add features and of course fix bugs. Please stay tuned!
 
- Bernd Lehahn, Managing Director, Egosoft
 
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Ever feel mystified by problems with your car? Ever wonder how difficult changing an air filter, brake pad, or oil filter really is? Have you ever wished you just knew a little more about your car, and what makes it run?

Now you can own and operate your own auto repair service with PlayWay's Car Mechanic Simulator 2014. Car Mechanic Simulator 2014 gives you a behind the scenes view of the daily dealings at local garages and repair shops. 

The developer, Red Dot Games, has already announced plans to release free DLC AND to actively support and encourage a Modding community. Real cars, from new models to classic cars would add an exciting and informative addition to the already in-depth gameplay. In addition, the developers have already shown that they are very receptive to community input, so expect many improvements in the days, weeks, and months ahead. 

Car Mechanic Simulator 2014 is a must have for the auto enthusiast, or those just curious on what makes their car or truck tick!

  • Interact with car owners seeking repairs.
  • Order Parts and materials necessary to maintain inventory, including used car parts to help keep consumer costs low.
  • Purchase repair manuals to enable you to work better, faster, and earn more income!
  • Work on 8 different car models including Town Cars, Compacts, Sedans, SUVs, Family Cars, SUV Vans, and Limousines.
  • Gain experience with over 120 different repairs including brakes, transmission fixes, body shop work, steering and alignment adjustments, chip tuning, diagnostic analysis, test drive pad, OBD scanning, oil changes, fix broken parts and engage in dozens of other tasks.

 

Purchase Car Mechanic Simulator 2014

 

Screens:

 CarMechanicSimulator01  CarMechanicSimulator02
CarMechanicSimulator19 CarMechanicSimulator27
 CarMechanicSimulator04  CarMechanicSimulator06

 

 

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There exists a wealth of Mods that can add diversity and variety to your farming experience with Farming Simulator 2013 (PC DVD). However, for many gamers, installing and using Mods may be unfamiliar territory. 

What are Mods?

Mods are software add-ons that provide additional content or features to a stand-alone program. For games like Farming Simulator 2013, this generally means equipment and tools, but also includes gameplay modifications. For example, you can add to the realism of your farming universe by adding a "Vehicle Damage Mod," http://www.farming-simulator.com/mod.php?lang=en&mod_id=199 or you can enhance the functionality of your "John Deere 7530." http://www.ls-maxmods.com/john-deere-7530/.

The Best News is that Most Mods are Free

How to Install Mods

The biggest barrier most people find in enhancing their experience with Farming Simulator 2013 with Mods is installing them. However, LS-Maxmods.com listed below provides an excellent instructional guide to installing Mods.

You can find this information here: http://www.ls-maxmods.com/how-to-install/

Some More Cool Mods

1. A Snowmod might be in order given the recent cold snap. It is appropriately named "Snowmod Beta V 1.0" 

Snowmod Beta V 1.0

PCGamesN - cockpit action

2. How about the Fendt Pack which contains two different tractors with a lot of advanced functionality" 

Snowmod Beta V 1.0

PCGamesN - cockpit action

3. Finally, check out the big monster - the Krone Big SSM v3 Pack" 

Krone Big SSM V3 Pack

PCGamesN - cockpit action

 Make Mods Part of your Farming Simulator 2013 Experience!

Farming Simulator 2013 is probably best known as a stand alone game, but with the wealth of mods provided by one of the most active gaming modding communities, the additional features and fuctionality possibilities of the in-game universe should not be overlooked.  

Where can I find Mods?

There are a number of sites that provide Mods for Farming Simulator 2013. The following are 2 of the more popular sites for Mods:

1. http://www.farming-simulator.com/mods.php

2. http://www.ls-maxmods.com/

We would love to hear your comments, and any experiences you may have had with Mods for Farming Simulator 2013.

Interested in Purchasing Farming Simulator 2013? - Visit our Store

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